Murelin
Number of posts : 7 Age : 74 Location : Southeast Tesas Registration date : 2009-04-19
| Subject: Sentinels NPCs Sun Apr 19, 2009 1:19 pm | |
| It would be very helpful if we had a couple of rows of NPC Sentinels in Giran and Aden along a wall one row for Castle information and another for Fortress Information, same information you get from the Sentinel in Giran for Giran Castle. If the Castle or Fortress is not available for siege that Sentinel would still be there simply stating that the siege date has not been set. | |
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ZumbuL
Number of posts : 127 Age : 34 Location : USA Registration date : 2008-12-26
| Subject: Re: Sentinels NPCs Sun Apr 19, 2009 8:39 pm | |
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cristos
Number of posts : 22 Registration date : 2009-01-16
| Subject: no Mon Apr 20, 2009 4:08 am | |
| Don`t put at all they make lag and we dont need such thing as lag | |
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Murelin
Number of posts : 7 Age : 74 Location : Southeast Tesas Registration date : 2009-04-19
| Subject: Sentinels Wed Apr 22, 2009 4:00 pm | |
| You would need to create a sentinel for each Fortress as well as for each Castle, and having a couple of dozen more NCPs in a village does not create lag. Lag is created via two things first Internet connection and second and most prominent is Computer capability. I am at this time using a computer just above the minimum requirements and I do lag some bad weather sometimes causes even more lag, but this is all because of my computer not the number of NCP in a village. My wife's computer is just under the minimum requirements. She can use our AIO and Heal in a Raid Boss battle as long as she does not have to move around much. This is once again due to our computers not the number of NCPs. The other Computer in this equation is the server. As long as it has enough Ram and Internet access, T-3 Line or better. Although with the number of players we have on line at any given time a T-1 line should be more than enough.
Murelin / McSpar | |
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Shock
Number of posts : 15 Registration date : 2009-02-25
| Subject: Re: Sentinels NPCs Thu Apr 23, 2009 6:56 am | |
| - Murelin wrote:
- You would need to create a sentinel for each Fortress as well as for each Castle, and having a couple of dozen more NCPs in a village does not create lag. Lag is created via two things first Internet connection and second and most prominent is Computer capability. I am at this time using a computer just above the minimum requirements and I do lag some bad weather sometimes causes even more lag, but this is all because of my computer not the number of NCP in a village. My wife's computer is just under the minimum requirements. She can use our AIO and Heal in a Raid Boss battle as long as she does not have to move around much. This is once again due to our computers not the number of NCPs. The other Computer in this equation is the server. As long as it has enough Ram and Internet access, T-3 Line or better. Although with the number of players we have on line at any given time a T-1 line should be more than enough.
Murelin / McSpar Not everyone has a non-capable PC. I mean, look at my PC and the lag I was getting. How do you explain that? In case you didn't know: The more NPCs on a server, the more the server has to load = more lag. According to Zumbul and crash, his server and server connection are more than capable to handle the users L2GF currently has. So a capable PC on a capable server yet there is lag... and you want to add more lag to that? No Thanks. Therefore I vote None At All | |
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StunningDoLL
Number of posts : 13 Age : 36 Location : USA Registration date : 2009-04-13
| Subject: Re: Sentinels NPCs Mon May 11, 2009 8:16 am | |
| I voted not at all. Makes it to clutter-e.. & thats just to ew 4me by the way.. I know this is a older thread. Voted anyway. | |
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